
Scheubel says one of the challenges behind the game's production was the COVID-19 pandemic. As mentioned, we did partner with some people who worked on Tales to make sure we understand the philosophy behind how they make those sorts of games, and what's the philosophy of choice." This is the first time we've made this kind of game internally. Use the formula, use what worked, but do it Gearbox style. Rather than trying to follow in those footsteps, we try to acknowledge the route those steps took, but then try to do something different. "As someone who worked on the previous Tales, I was acutely aware it was a critical darling," Lopez says. Lopez says you can play through them, front to back, or you can even start with an episode smack dab in the middle of the story (although the freedom to do that is there, he's not sure why someone would). The developer duo tells me that the game will still be episodic, like its predecessor, while also taking a note out of Deck Nine's Life is Strange: True Colors. All episodes will be available on day one. "We want to make it entirely contained and different so that people, whether they're returning fans or new players, can fully enjoy the game without having to worry too much about what came before."


"By and large, a standalone product," he says. Lopez says that almost all the characters in the story will be new, although there will be callbacks to characters from previous games, including Tales from the Borderlands and Borderlands 3.

You'll find a familiar story structure and familiar gameplay, but with an added Gearbox touch, on the animation side, on the art side, so it's pretty much something familiar with a bonified experience." However, we treated it as a spiritual successor to Tales from the Borderlands. This is a brand new story with brand new characters and a new cast. "This is not a sequel to Tales from the Borderlands. "Every choice you make can and will affect the events that unfold in the story, often in unexpected ways, so you'll have to play through the whole game to see what event or what choice affected what ending you see or what event was triggered during the process," Scheubel tells me.

Ahead of this trailer's release, I spoke to Gearbox Software director of production James Lopez, and Gearbox Studio Quebec producer Frédéric Scheubel, about the new game and how it aims to bring players back to the universe of Borderlands in a way unique to the Tales from the Borderlands series.
